

The difference comes not just with the change in landscape, but also the way that warfare in Feudal Japan was conducted. "Shogun 2 is basically taking ten years of design and game-making experience and rolling all of that back into being the game we wanted to make when we made the first." "We made Shogun 1 ten years ago-not quite to the day, but very close," he explained. As communications manager Kieran Brigden puts it, Shogun 2: Total War isn't just a much different game than developer Creative Assembly's recent Total War entries, it's also the game that the studio has been wanting to make for the past ten years.
